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<br />Table 7. Number of New Messages Seen at Various Driver Speeds and <br />Time Intervals Between Messages <br /> <br /> Number of Messages Seen <br /> Time sign is Message Display Time (seconds) <br />Speed clearly visible* 1800 3600 <br />(mph) (seconds) 6 8 10 60 (30 minutes) (1 hour) <br />30 60 II 9 7 2 I I <br />45 40 8 6 5 2 I I <br />55 33 7 5 4 2 I I <br />* Assuming the sign is clearly visible from one-half mile away. <br /> <br />Prohibiting displays from changing quickly can minimize potential driver distraction, but it <br />would significautly limit the message owner's ability to convey information that does not fit on <br />one screen of the sign. Using two or more successive screens to convey a message is referred to <br />as sequencing. Based on the studies summarized in part 3 of this Report, including the glance <br />duration studies performed by Klaur for the FHW A in 2006 and by Beijer & Smiley in 2004, and <br />Wachtel's analysis for Seattle of the Zeigarnik effect, a message delivery system such as <br />sequencing that requires or induces a driver to watch the sign for several seconds increases the <br />likelihood of driver distraction. Based on information from the sign industry, for sequencing to <br />be effective in a marketing sense, a brief rate-of-change (1-2 seconds) is generally used before <br />transitioning into the next screen. <br /> <br />Some codes specify how an image changes, while other codes prohibit the use of transitions. <br />The change from one image to another can be accomplished by various techniques: no transition <br />- simply a change from one screen to another, or fading or dissolving one image into the next. <br />Flashing, spinning, revolving, or other more distracting transition methods can be prohibited, <br />allowing businesses to use sequencing in an effective manner without making the signs overly <br />distracting, Another way of regulating distracting transitions is to require a very short time of a <br />dark or empty screen between images. <br /> <br />4.2.4 Motion. Animation. or Video Limitations on Electronic Signs <br /> <br />Motion on a sign can consist of everything from special text effects (spinning, revolving, <br />shaking, flashing, etc,) to simple graphics, such as balloons or bubbles rising across the screen, to <br />more realistic moving images that have the appearance of a television screen. According to sign <br />industry representatives, video imagery on a sign is referred to as "animation" if the sign is <br />limited to the capability of 10 frames per second. Fewer frames per second make the moving <br />image look more like animation. Imagery produced by signs that have the capability of <br />processing up to 30 frames per second is accurately referred to as "video" imaging. <br /> <br />Many communities that allow dynamic signs do not allow the application of any type of motion, <br />animation, or video on the signs, However, Seattle was obliged to allow video imagery on their <br />signs after earlier signage code regulating certain types of signs was not strictly enforced. In <br />addition to requiring a dark period between successive messages to overcome the Zeigarnik <br />effect, Seattle also limits the duration of the video message to a minimum of two seconds and a <br /> <br />~24 <br />