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fuels continued desire to play the game and improve one"s <br /> performance. <br /> The entire experience from the time the briefing begins until the <br /> scores are handed out usually lasts 40 minutes. The average cost <br /> of the game - is $6e50, including tax, per person <br /> Due to the game being software driven, the game parameters can be <br /> changed frequently to keep it fresh. Additionally, the playing <br /> arenas are designed with moveable components to allow for <br /> different conf igurat ions to keep it new and exciting for repeat <br /> players o <br /> &&YOUT AM .UlE OY PAGILITY. <br /> .The arena has a maze constructed with many varying obstacles <br /> inside of it with ultra violet designs painted on various <br /> barriers made up of walls and forest tubes, The arena is <br /> blanketed with fog, music and extensive high-tech lighting <br /> systems, .Perhaps the best way the experience can be described is <br /> a very high tech game combining the best elements of flashlight <br /> tag and capture the flag that would make you, believe you were <br /> inside a video game. <br /> The facility �&l so includes a front area, party/meeting areas for <br /> birthday parties/corporate or other groups/teams, registration <br /> area, amusement games and merchandise displays. These additional <br /> facilities are designed to- increase sales and market scope while <br /> providing rovidin activities to keep participants occupied while waiting <br /> to play the game. <br /> -The cohce p t includes are area for birthday parties (or corporate <br /> and team gatherings) to be celebrated where cake can be eaten, <br /> pizzas can be served, drinks consumed, presents opened and then <br /> the game played by the entire groups <br /> Successful operators in this country have found that providing a <br /> enjoyable entertainment experience requires well thought out <br /> management plans This includes rules of behavior and adherence <br /> to these standards by all participants and visitors to the <br /> facility* <br /> Uniforms will be worn by all employees clearly identifying them <br /> as staff of the facility* This also reinforces the image of a <br /> well organized family entertainment center* <br /> If there, is any 'way to characterize the entertainment atmosphere <br /> that will be created it would be to lock at the example that <br /> Disney creates in their theme parks. Employees are considered <br /> performers and their Job is to insure a quality and enjoyable <br /> experience by all customerse Strict control and yet a quality <br /> experience at a price that is considered a value but allows <br /> profitability for the operators <br />