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<br />. Connect uses to transit, providing people with a way to get around other than driving <br />alone. <br /> <br />Projects should attempt to achieve a mix of different types of development clustered <br />within I- mde walk or within 40 to 160 acre neighborhoods; housing and neighborhood- <br />scale businesses that are oriented to transit and the pedestrian; four or more types <br />of neighborhood-scale uses plus housing <br /> <br />Principle 3: Design for People <br /> <br />. Locate shops and other uses within walking distance of each other, and within walking <br />distance of transit. <br /> <br />. Design streets for pedestrians, not just cars. Orient businesses and other structures <br />to the street for pedestrian accessibility, and provide convenient parking. This creates <br />safe, pleasant walking environments. <br /> <br />. Provide places for people to gather--parks and other public open spaces, a central place <br />or neighborhood center that provides a focus for activities. <br /> <br />. Use design to make places safer, create amenities and improve livability. <br /> <br />Pedestrian infrastructure connecting all land uses, with shor1- direct walking routes <br />that are well/it. In parking lots, consider pedestrian crossings. <br /> <br />Projects should consider including roadway infrastructure that emphasizes walking, <br />transit and bicycle travel while accommodating cars. Desirable features include blocks <br />scaled to pedestrian travel,' streets that are easy to cross on foot; or, If streets are <br />wide, pedestrian crossings are accommodated through safe, direct pedestrian routes <br />to the transit stop and to major destinations, with center islands. <br /> <br />Projects should attempt to achieve site and bUilding design where budding setbacks are <br />shor1- favoring pedestrian use,' and where shared parking is located beside or behind <br />buddings. <br /> <br />Projects should consider including several of the following elements: Public gathering <br />places, parks and open space, pedestrian-scale lighting, canopies with outdoor retad or <br />cafes, transit benches or waiting areas: natural and historic features incorporated into <br />the development. <br /> <br />\':\LlBRARy,\(,O\I\llJ;-iDV,LC A2001llcda criteria packet doc <br /> <br />22 <br />