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<br />EXECUTIVE SUMMARY <br /> <br />LaserPort, Laser Tag Faml'v Entertainment Center <br /> <br />HISTORY <br /> <br />Laser Tag is a family and group entertainment game ,which <br />originated in Australia some seven or eight years ago. The <br />inventors designed a game to be played using a combination of <br />radiò frequency beams and visible light beams generated by a low <br />power, non-harmful laser beam. Along with that is a system of <br />receptors wh~ch could, via computer, register when the various <br />beams made contact. In essence, the game as it is known today is <br />a high tech game combining the best of flashlight tag and capture <br />the flag. . <br /> <br />Laser Tag has gone through numerous generations and design <br />improvements from its original system to what is today an <br />extremely exciting, going and profitable industry. <br /> <br />Laser Tag systems on the market today can be found in three <br />general areas: <br /> <br />Australia - with two companies operating thirty to forty <br />centers. <br /> <br />England - with approximately 150 centers primarily operated <br />by three different companies. <br /> <br />The united states - which has begun to see these games <br />proliferate with six different systems and twenty to thirty <br />centers currently open, most operating under local <br />ownership since January of 1993. Late this year the Twin <br />cities first operation will open in the Mall of America. <br /> <br />In England, a number of these centers are located in bowling <br />alleys, although the vast majority are stand alone sites. The <br />most successful of these centers is located in the Picadilly <br />amusement area where a three level, 30,000 foot arena generates <br />in excess of $5,000,000 of revenue annually. <br /> <br />Of the 150 sites currently open in Ireland and England over half <br />of them have been in operation for more than two years. Although <br />there may be a couple which have not succeeded, we have been <br />unable to find reference to any failures and, in fact, most are <br />doing exceptionally well. In England, they are located in market <br />areas with population bases as low as 100,000 people. This would <br />appear to be the case because the entertainment options in <br />England are not as extensive as in the United states. <br />