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<br />PLAYING TBB GAKB <br /> <br />The basic game, as it has evolved today, consists of an arena in <br />which two teams (usually a red and a green team) are ~atched up <br />with each person wearing a vest carrying sensors. These sensors <br />are read by a computer connected to a laser tag gun. <br /> <br />Each team attempts to protect their home base and capture the <br />other team's home base while at the same time disabling their <br />opponents with directed shots from their laser tag gun. <br /> <br />All players signing up to play the game fill out a form <br />disclosing their name, address and phone number for follow up <br />marketing attempts. Additionally, by signing the form the player <br />acknowledges they understand the rules of the ·gam~ and will abide <br />by them in much the same manner as a ski area redùces their <br />exposure to damage claims when you purchase a li~t ticket. <br /> <br />The game begins with a briefing, which lasts for approximately 10 <br />minutes. A separate and distinct room is provided for briefings <br />in each center. The rules of the game are explained to all <br />participants as well as a description of how to play the game. <br /> <br />The rules are designed to enhance the experience of all players <br />who will vary in age and ability. The basic rules include no <br />running or physical contact. The briefing period also allows for <br />the two teams to be separated and to, if they so desire, deyelop <br />a strategy for how to play the game as a team. <br /> <br />From the briefing area, the teams proceed to separate vesting <br />areas where they put on the vests designated for their team. <br />Each team player's vest is individually recognized and numbered. <br /> <br />The game then commences for what is usually a 15 minute period. <br />During the game points are scored, by each individual and ,each <br />team, for capturing the home base or zapping an opponent with the <br />laser beam. Deductions are made for "zapping members of your own <br />team. <br /> <br />Employees, referred to as marshals, staff the game arena while <br />the game is being played to insure that the various game rules <br />are followed. Depending on the number of people playing each <br />game the number of marshals will vary. If necessary, they will <br />eject participants who choose to not follow the rules. <br /> <br />When the game ends, the players hang their vests back up on the <br />vesting racks for the next group of players and go out into the <br />front area. <br /> <br />In the front-area, individual score cards are developed for each <br />player which shows their team score as well as their own score. <br />It also indicates the number of times each player managed to tag <br />another player with their laser or were scored upon by another <br />player. A scoring system allows competitiveness to develop which <br />