Laserfiche WebLink
<br />fuels continued desire to play the game and improve one's <br />performance. <br /> <br />The entire experience from the time the briefing begins until the <br />scores are handed out usually lasts 40 minutes. The average cost <br />of the game is $6.50, including tax, per person. <br /> <br />Due to the game being software driven, the game parameters can be <br />changed frequently to keep it fresh. Additionally, the playing <br />arenas are designed with moveable components to allow for <br />different configurations to keep it new and exciting for repeat <br />players. <br /> <br />LAYOUT AND USE OF FACILITY <br /> <br />The arena has a maze constructed with many varying obstacles <br />inside of it with ultra violet designs painted on various <br />barriers made up of walls and forest tubes. The arena is <br />blanketed with fog, music and extensive high-tech lighting <br />systems. Perhaps the best way the experience can be described is <br />a very high tech game combining the best elements of flashlight <br />tag and capture the flag that would make you, believe you were <br />inside a video game. <br /> <br />The facility also includes a front area, party/meeting areas for <br />birthday parties/corporate or other groups/teams, registration <br />area, amusement games and merchandise displays. These additional <br />facilities are designed to increase sales and market scope while <br />providing activities to keep participants occupied while waiting <br />to play the game. <br /> <br />The concept includes an area for birthday partIes (or corporate <br />and team gatherings) to be celebrated where cake can be eaten, <br />pizza can be served, drinks consumed, presents opened and then <br />the game played by the entire group. <br /> <br />Successful operators in this country have found that providing a <br />enjoyable entertainment experience requires well thought out <br />management plans. This includes rules of behavior and adherence <br />to these standards by all participants and visitors to the <br />facility. <br /> <br />Uniforms will be worn by all employees clearly identifying them <br />as staff of the facility. This also reinforces the image of a <br />well organized family entertainment center. <br /> <br />If there is any way to characterize the entertainment atmosphere <br />that will be created it would be to look at the example that <br />Disney creates in their theme parks. Employees are considered <br />performers and their job is to insure a quality and enjoyable <br />experience by all customers. Strict control and yet a quality <br />experience at a price that is considered a value but allows <br />profitability for the operator. <br />